The characters go on a trip to the famous Cabinet of curiosities. Salamandra lures them into an empty hall and enlivens the exhibits. Despite lacking the numerical superiority, the characters have to fight back the vegetables. To defeat the monsters, the guys decide to part: the two enter the game, and the other two are to watch over the notebook. As ill luck would have it, Art and Kira must stay by the notebook after the draw. Ill is luck because Art have hurt Kira’s feelings bad and sees no way to ask her forgiveness.
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