After returning from Vic's tower, our heroes set out on a search for Mourgarth. They think that Mourgarth may be hiding among the players. But how do they trace him? While Kira and other scouts look for the villain among high-level players, Art, Phill and Larsen go to Phill's castle to discuss how to force Mourgarth to give back the Centre of the World. Kira finds a clue and decides to follow up on it herself. The clue leads her to the Peter and Paul Fortress. Kira discovers that a lonely farmer turned it into his shelter. She tracks his movements and reports them by radio without realising that there is no signal inside the fortress. In the meanwhile, Vic returns to Phill's castle. With his help, the heroes are able to create a plan for getting back the Centre of the World. They need Kira, though, and they can't make contact with her. The heroes realise that Kira is in trouble.
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