The heroes are in a desperate situation: they are trapped in the game alone with Salamandra. As they cannot exit the game, each of the heroes finds his own way to pass the time while waiting to be rescued. Kira’s exploring the world on top of Creep. Phill's training his subjects. Vic's shoring up the defense of the Hidden Village. Only Art understands that after Mourgarth broke out of the game, there’s no one to expect help from. It’s time to take matters into your own hands.
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